Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_RUS_45_CV"

//45   -240   53-

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRac.mgm",false
visualradius = 5
ImageAttr=4	//IA_NOROTINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,757,	54,4248,	43,10621,	0,16993
Armor=500,624,	41,2887,	33,7216,	0,11546 //          100-51
Armor=1000,523,	32,2025,	25,5063,	0,8101
Armor=2000,380,	20,1068,	16,2670,	0,4272

//             

DefaultStartSpeed=757	//        (),  42 870/
MaxDistance=3000		// ,    
Mass=1.43				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.45				// -   (M <= Mkr),        
Cx_max=0.4				// -   (M = 1),        
Cx_1=0.6				// -   (M >= Mmax),        
R=0.0225				// 
LiveTime=7				//  
TimeToDestroy=0			//        (0 ..   )
TracertShowtime = 4.9	//  
MaxRedirections = 3		// - 
RedirectedLifeTime = 3.0	//    
//InjectionDepth=1.0	//             (  )
CavityDelay=0.0016		// ,   InjectionDepth,         (  ;  1  500 )
MinInjectionDepth=0.2	// ,      ,     .  -      (    ).
BeamStopDistance = 0.05	// ,         "^",      ""
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
HitDummy="LuaScripts/WorldObjects/Explosions/CavityShells/HE_045mm_1kg_360g_internal.txt"	//       
HitMisc="LuaScripts/WorldObjects/Explosions/CavityShells/HE_045mm_1kg_360g_object.txt",2,9,0.115
HitWater="LuaScripts/WorldObjects/Explosions/CavityShells/HE_045mm_1kg_360g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/CavityShells/HE_045mm_1kg_360g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_armour.txt",2,2,0.125,2,6,0.113
HitBuilding="LuaScripts/WorldObjects/Explosions/CavityShells/HE_045mm_1kg_360g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/CavityShells/HE_045mm_1kg_360g_object.txt",2,8,0.124
HitForest="LuaScripts/WorldObjects/Explosions/CavityShells/HE_045mm_1kg_360g_object.txt"

//"Effect file",DecalImageID,DecalCellID,DecalSize,SpawnOnlyIfRicochet
HitDummyEffect=""
HitMiscEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_misc.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt",2,15,0.123,FALSE
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"
HitMetalEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"

shellType = 1
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 